Showing posts with label league of legends diana. Show all posts
Showing posts with label league of legends diana. Show all posts

Saturday, July 28, 2012

Diana Patch - Unofficial Patch Notes


Diana Scorn of the Moon

  • Damage:54(+3 per level)
  • Health:528(+90 per level)
  • Mana:270(+40 per level)
  • Movement Speed:320
  • Armor:19.6(+3.6 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:9
  • Mana Per 5 Sec:7
  • Range:150


Moonsilver Blade

Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing 80/125/170/215/260(+0.8) magic damage. Afflicts enemies struck with Moonlight, revealing them for 3seconds.
Cost - 55 Mana
Cooldown - 10 Seconds

Lunar Rush

Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220(+0.6) magic damage. Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Cost - 50/65/80 Mana
Range - 900
Cooldown - 20/16/12 Seconds

Moonfall

Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2seconds.
Cost - 70 Mana
Range - 450
Cooldown - 26 Seconds

Pale Cascade

Creates three orbiting spheres that explode on contact with enemies dealing 20/36/52/68/84 (+0.2) magic damage. Lasts 4 seconds. Also gains a temporary shield that absorbs 55/80/105/130/155 (+0.45) damage. This shield is refreshed if the third sphere detonates.
Cost - 60/70/80/90/100 Mana
Range - 750
Cooldown - 10/10/10/10/10 Seconds

Champion Changes

Ahri

  • Most of Ahri's skills descriptions have been clarified to be more understandable but there was no change to mechanics. 

Amumu

  • Bandage Toss now scales from 70% of AP, down from 100% of AP.
  • Curse of the Sad Mummy now scales from 80% of AP, down from 100% of AP.
  • Tantrum now costs 35 Mana, down from 50 Mana.

Annie

  • Most of Annie's skills descriptions have been clarified to be more undestandable but there was no change to mechanics.

Brand

  • Pyroclasm - Pyroclasm now prioritizes champions for the next bounce instead of increasing missile speed.

Cho'gath

  • Magic Resist increased to 31.25 (+1.25 per level), up from 30.
  • Feast now has a 150 range, up from 100.
  • Vorpal Spikes now grow as Cho'gath grows in size.

Evelynn

  • Agony's Embrace now has a 120/100/80 secs cooldown, down from 150/120/90

Janna

  • Zephyr now scales from 60% of AP, down from 80%.

Lux

  • Finales Funkeln is now named Infinite Light.

Morgana

  • Black Shield now has a 23/21/19/17/15 secs cooldown, down from 23 secs cooldown at all ranks.

Rammus

  • Magic Resist increased to 31.25 (+1.25 per level), up from 30.

Twitch

  • Base damage increased by 52, up from 50.

Urgot

  • Acid Hunter now deals 10/40/70/100/130 damage (+0.85 of AD) instead of 50/80/110/140/170 damage. 

Xin Zhao

  • Damage changed to 55.3 damage (+3.3 per level) instead of 59 (+3 per level)
  • Audacious Charge now deals 70/110/150/190/230 damage, down from 70/115/160/205/250 damage.

Yorick

  • Omen of Famine - The healing effect is halved against minions.

Friday, July 27, 2012

bits and pieces

Diana coming to PBE tonight. 7/26


Evelynn buffs incoming next patch.


Statikk on Diana - "I played her a lot internally. She's an AP jungler."

Krepo CLG Eu Interview post Azubu



Nautilus in real world

Diana Scorn of the Moon




The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.




Abilities:

Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.

Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.

Moonfall: Diana draws in and slows all nearby enemies.

Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.